Machinarium Expert Mode

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The way(s) till Boss:

 

There will be a bunch of Mobs and Traps on your way, so always keep your eyes wide open.
You can trigger Traps on the Ground by casting Ground-AoE´s (Crippling Bolt) over it.

There will be “hidden” Mechanics on your Way to the Boss-Rooms,

just like hiden levers, missing grounds, moving platforms etc etc.

Have fun finding out how it works o/
I bet for the first time, it will be fun for a few people, to watch you running into a trap :3

 

First Boss: Spikehead

Skill/Talent recommendation:

Vanguard:

  1.    Wyrmweed, Beginner – Path 1 – Level 3 (45% add. Movement-Speed)
  2.    Heroic Leap, Intermidate – Path 1 – Level 3 (increased Range by 5m)

Mechanics:

  • Lure the Boss slowly to the Edge of the Room
  • Make sure to not go further than 15m range away from the Boss,
    else he will enrage and one shot you.
  • While you move, the DPS need to kill his Weapon.
    If they don’t break the Weapon in Time, he will one shot you…
    So make sure they focus it!
  • After breaking his Weapon he will kneel down and start channeling an AoE,
    (usually happens around 35-30% HP of the Boss)
    you will need to get approx. 30-40m away from him,
    to not get killed by the AoE.
    (The Attack looks like a huge Red Bubble – its getting bigger till it reach max size)
  • If possible, use Wyrmweed to get out of the way asap.
  • Try to stay in Range with all Party-Members.

Party needs to be coordinated and know where to run, so you don’t split up too much.

Attacks:

2-Hit-Combo:
Boss will do a quick Hit followed by a Slam with his Axe,
-> This can be dodged by dashing left or right.

(back will be a bad idea, because of the 15m Range you need to take care of)

Axe-Cut:
He will channel an Axe-Cut, which will fly Straight through the room (in one direction)
(The direction will be displayed with an Arrow-shaped Indicator on the Ground)
-> This can be dodged by dashing left or right, but he usually cast it towards DPS.

– Charge:
The Boss will charge towards one of the DPS,
make sure to save your Leap and Wyrmweed for that.
Because the 15m Range mechanic.
-> Cast Wyrmweed, and charge him asap, else he will kill you.

– Throw spinning Axe:
Boss will Throw his spinning Axe, its an Circle-Shaped AoE-Pull
doesn’t do much Damage, but can be annoying

Sidenotes:

(Percentages might not be a 100% accurate)

– 80% Channeling an Groundattack which will spawn Screws coming out of the Ground.
Adds will be spawned, DPS need to kill them.
– 50% two Colored Adds, One Blue One Red
– 40% Adds
– 30% 2 colored Adds, one Blue, one Red
– 15% Adds

Second Boss: Defender

Skill/Talent recommendation:

Vanguard:

  1.    Shield Storm (Combo-Skill)
  2.    Relentless Hurricane (Combo-Skill)

First Form (Marks)

Mechanics:

–   Your Teammates have to go on the Towers. ( 1 / 3 / 5 )
Healers will stand at the entrance of the room.
Lure all the Trash-Adds together and keep them away from your Teammates.
Try to stay in heal range!
Sometimes there will be a Skull casted on your head,
make sure to stay far away from everyone, so they don’t get hit by the explosion.
Your Teammates will have to Kill the Boss meanwhile, with the Towers,

The Boss will spawn mini-Towers every 5% HP he lost.
Those need to be killed in Time, else -> Wipe

Second Form (Marks)

Mechanics:

  • Tank the Boss in the middle of the Room (inside that Circle).
    Make him face away from the DPS.
  • Adds will spawn at ~80-90%,
    I recommend to NOT USE Crippling Bolt during that Time
    So you don’t aggro them on accident.
  • The Adds will glow Red and Blue,if their AoE hits the Boss, it will get healed.
    To prevent the Boss from Healing and probably resetting certain Phases,
    (depending on the % of HP the Boss has, just like in GB3*)
    your Teammates need to keep them away from the Boss.
  • At 50% the Boss will start spawning Laser-Adds, one at a Time.
    Starting at 6 o´clock, then going on clockwise.
    Your DPS has to kill them before reaching the Boss,
    else it will get healed by a huge amount. Treat them like Spirit Wolfs in GB.
    (If the Boss Heals he will reset the Phase and you will have to do this all over again)
  • After this Mechanic, the Boss will Spawn a Bubble.
    At least two People will have to consume the DMG at the same time,
    else they will get one shotted.
    If the Ball hits the Boss -> It´ll Heal, just like the other Mechanics
  • Short after, the Boss will spawn the Red and Blue glowing Adds again
    (not sure if this is Time-based)
  • The Boss will do the same Mechanics at 20% again.
  • Below 20% (2* and 3* only) Boss will Spin for round about 15-20 sec.
    Everyone EXCEPT the Tank, need to get out this AoE (30m away)
    All Healers need to be focusing the Tank!
    Use Skills in following order:
    Wyrmweed > Fearless > Shield Storm > Relentless Hurricane (in 3*)
    Depending on Gear, you might not be able to Tank the DMG, get out then!

In 3* the Spin will have an Knock-Back effect,
so you will need Relentless Hurricane for the CC-Immunity!
After the Spin-Phase of the Boss, watch out for his normal Spin-Attack.
He will repeat the long Spin-Phase every minute until he dies!

Attacks:

Spin:
Boss will do this every 15-20 sec.
-> This can be dodged by dashing backwards.

– GumGum – Bazooka (lol):
He will lift his Arms, and throw them Straight through the Room,
into your direction. (like Monkey D. Ruffy in One Piece)
This Attack has a Knock-Back Effect in 3* -> CC-Break to not get pushed back
-> cast Fearless then CC-Immunity immediately!

Skull:
You dont have to do anything about the Skull,
your Teammates have to get away from you, so you can go on tanking!
-> Just ignore, if you are the Tank

Sidenotes:
(Percentages might not be a 100% accurate)

  • 80% > Add spawn, Blue and Red
  • 50% > 5 Adds, one at a time, trying to reach and heal Boss
    -> After killing he will spawn Metal-Ball that will heal the Boss, Absorb!
  • 20% > 5 Adds, one at a time, trying to reach and heal Boss
    -> After killing he will spawn Metal-Ball that will heal the Boss, Absorb!
  • Below 20% (2* and 3* only)
    Boss will Spin for round about 15-20 sec.

Everyone EXCEPT the Tank, need to get out this AoE (30m away)
In case your Gear is not good enough, to tank the DMG, get out too!
All Healers need to be focusing the Tank!
Use Skills in following order:
CC-Break > Fearless > Shield Storm > Relentless Hurricane (in 3*)
In 3* the Spin will have an Knock-Back effect,
so you will need Relentless Hurricane for the CC-Immunity!

 

Third Boss: The Fumigator

Skill/Talent recommendation:

  1.   

Mechanics:

  • Start tanking the Boss on the green platform. After getting some Aggro,
    you can start luring the Boss backwards to the green Mark (see Picture)
  • Everyone now and then he will spawn colored Adds on colored Plattforms,
    your Teammates have to lure them to the fitting colored Plattform to kill them.
  • Around 75% / 55% / 35% / 15% the Boss will get Immune,
    and call out for a specific color (Green / Purple / Red / Blue)
    Get to the platform with the same color asap, else you will die to the following AoE!
  • At round about 73% / 53% / 33% / 13%, he will be spawning canisters.
    The Boss will be moving towards those canisters, because they will heal him.
    (if he heals, he reset phases)
    The DPS have to kill them, before the Boss reaches the canisters!
  • After the canister face, you will keep going to tank the boss on the next platform
    (counter clockwise)

100-70% Green > 70-50% Purple > 50%-30%  Red > 30%-0% Blue

PS: The percantages might not be 100% accurate

Attacks:

Poison-Spit/Breath:
The Boss will continuously Spit Poison at you
-> This can not be dodged, just take it, Healers have to heal you.

Poison Bubbles:
He will trow Poison Bubbles through the room.
Usually not into Tanks direction, because he will turn around for that.
In case you need to, dodge it.
-> can be dodged by simply passing by, or walking in between the gaps.

– Poison Rockets:
He will call out the Rockets, and wont be doing anything else meanwhile.
Watch out for little Crosshairs on the Ground and avoid them.
-> can be dodged by dashing.

– Skull:
Below 50% the Boss starts spawning Skulls. First on Tank, then on random ppl.
After the Skull explodes, it will leave an big AoE around the Target.
Make sure to let the others know, so they keep the distance.
As Tank, best will be to not move, during the AoE-Effect.
Second Skull will be casted on a random DPS after the first one explodes.

This person should try to get away from everyone
(near the edge of the Room) and vice versa!

 

Sidenotes:

(Percentages might not be a 100% accurate)

  • 75% > Boss gets Immune, calling a specific color, after that move on
  • 55% > Boss gets Immune, calling a specific color, after that move on
  • Below 50% > Boss starts spawning Skulls
  • 35% > Boss gets Immune, calling a specific color, after that move on
  • 15% > Boss gets Immune, calling a specific color, after that move on

 

Last Boss: Arch Mechanist

Skill/Talent recommendation:

Vanguard:

  1.    Wyrmweed, Beginner – Path 1 – Level 3 (45% add. Movement-Speed)
  2.    Heroic Leap, Intermidate – Path 1 – Level 3 (increased Range by 5m)

Mechanics:

    This Boss is a random Massacre…

  • Stay in 15m Range!
  • Try to keep him at the Wall, he will often teleport to the center of the Room.
  • Around 95-90% he will spawn two Adds near the entrance of the Room (Ballerinas)
    Kill them before the Boss reaches them (Heal, reset Phase)
  • At 85% he will spawn the First Boss (Spikehead)
    and initiate his Red and Blue – Adds Mechanic
  • Red and Blue Adds:
    The Boss will teleport to the middle of the Room,
    and spawn one Red and one Blue Add.
    The Boss will glow in one of those colors,
    and you will need to kill the Add with the matching color.
    Example: Boss glows Blue, kill Blue! And vice versa
  • At 65% he will spawn the Second Boss (Defender)
    DPS the Boss down before the Last Boss reaches it, else he will heal up!
  • At 45% The Third Boss will be spawned (Fumigator)
    DPS the Boss down before the Last Boss reaches it, else he will heal up!

Attacks:

– Air-Charge:
Boss will Jump in the Air and charge, then cast an Ground Aoe,
This AoE will cut through the whole room, and come back.
-> This can be dodged by 1 Jump > Double Jump

Chainsaw-Uppercut:
Boss will make a Saw-like noise and hit the Tank.
-> can be dodged by dashing left or right.

Blue-Bubbles:
He will spread big Blue Bubbles through the whole room.
Simple mechanic, just avoid them.
-> This can be dodged by dashing, jumping or walking between gaps.

Glaive:
Spins his sword and fires a glaive at the Tank
-> This can be dodged by dashing left/right

Charge:
Boss will target a random person and charge at him. (lots of Damage)
-> This can be dodged by dashing left or right.

Rockets:
Boss will charge and fire off Rockets in the Air.
The rockets will focus random players, and explode short after hitting the ground.
-> This can be dodged by dashing, moving etc.

Grab:
He will Grab two random Players.
The other Teammates have to focus and kill his hands,
else he will one shot. (The hands just have little DPS)

Sidenotes:

(Percentages might not be a 100% accurate)

On 3 Star this Boss will have an Enrage Timer of approx. 8 minutes.

  • 95-90% > Add spawn, Ballerinas
  • 85% > Spawning FIRST Boss, and initiate Blue and Red Mechanic
  • 65% > Spawning SECOND Boss, and initiate Blue and Red Mechanic
  • 45% > Spawning THIRD Boss, and initiate Blue and Red Mechanic

 

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